
#include "AnimationManager.h"


AnimationManager::AnimationManager()
{
}


AnimationManager::~AnimationManager()
{
	mAnimations.clear();
}

// Accessor
Animation AnimationManager::GetAnimation(char* id)
{
	return mAnimations[id];
}

// Mutator
void AnimationManager::AddAnimation(char* id, Animation anim)
{
	mAnimations[id] = anim;
}